#include /* ------------------------------------------------------------------------------------------------------------------ */ /* */ /* Private recursive engine helper */ static void c_DepthFirstDirectedPaths_Traverse(c_DepthFirstDirectedPaths_t* self, const c_Digraph_t* graph, c_size_t v) { self->marked[v] = C_TRUE; c_AdjList_t* adj = &graph->adj_list[v]; c_size_t size = (c_size_t)c_UIntArray_GetSize(adj); for (c_size_t i = 0; i < size; ++i) { c_uint_t target_value = 0; /* Using the safe signature to extract the neighbor vertex index */ c_err_t err = c_UIntArray_Get(adj, i, &target_value); if (err == C_SUCCESS) { c_size_t w = (c_size_t)target_value; if (!self->marked[w]) { self->edge_to[w] = v; /* Record parent routing step link */ c_DepthFirstDirectedPaths_Traverse(self, graph, w); } } } } c_err_t c_DepthFirstDirectedPaths_Init(c_DepthFirstDirectedPaths_t* self, const c_Digraph_t* graph, c_size_t s, c_Allocator_t* allocator) { if (!self || !graph || s >= graph->V) return C_ERR_PARAM; self->allocator = allocator ? *allocator : c_DefaultAllocator; self->s = s; self->marked = (c_bool_t*)c_Allocator_Calloc(&self->allocator, graph->V, sizeof(c_bool_t)); if (!self->marked) return C_ERR_NOMEM; self->edge_to = (c_size_t*)c_Allocator_Calloc(&self->allocator, graph->V, sizeof(c_size_t)); if (!self->edge_to) { c_Allocator_Free(&self->allocator, self->marked); self->marked = NULL; return C_ERR_NOMEM; } c_DepthFirstDirectedPaths_Traverse(self, graph, s); return C_SUCCESS; } void c_DepthFirstDirectedPaths_Destroy(c_DepthFirstDirectedPaths_t* self) { if (!self) return; if (self->marked) { c_Allocator_Free(&self->allocator, self->marked); self->marked = NULL; } if (self->edge_to) { c_Allocator_Free(&self->allocator, self->edge_to); self->edge_to = NULL; } self->s = 0; } c_err_t c_DepthFirstDirectedPaths_PathTo(c_DepthFirstDirectedPaths_t* self, c_size_t v, c_size_t total_V, c_VertexIdList_t* out_path) { if (!self || !out_path || v >= total_V) return C_ERR_PARAM; if (!c_DepthFirstDirectedPaths_HasPathTo(self, v, total_V)) return C_ERR_FAIL; c_size_t* reverse_stack = (c_size_t*)c_Allocator_Calloc(&self->allocator, total_V, sizeof(c_size_t)); if (!reverse_stack) return C_ERR_NOMEM; c_size_t stack_size = 0; for (c_size_t x = v; x != self->s; x = self->edge_to[x]) { reverse_stack[stack_size++] = x; } reverse_stack[stack_size++] = self->s; c_err_t err = C_SUCCESS; while (stack_size > 0) { c_size_t current_vertex = reverse_stack[--stack_size]; err = c_VertexIdList_Append(out_path, (c_uint_t)current_vertex); if (err != C_SUCCESS) break; } c_Allocator_Free(&self->allocator, reverse_stack); return err; }