#ifndef INCLUDED_SNAKE_H #define INCLUDED_SNAKE_H #include typedef struct { int Size; int StartCol; int StartRow; int MaxCols; int MaxRows; div_t NumXSects; div_t NumYSects; HBITMAP hHeadBitmap; HBITMAP hBodyBitmap; HBITMAP hOneHundredBitmap; }SnakeApp_t; #define SNAKE_MAIN_WINDOW_CLASS "Snake.Main" #define SNAKE_GAME_WINDOW_CLASS "Snake.Game" #endif /*INCLUDED_SNAKE_H*/