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cmake-build-*/
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.idea/
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cmake_minimum_required(VERSION 3.15)
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project(WinGUI C)
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set(SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR})
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file(GLOB SOURCES ${SOURCE_DIR}/*.c)
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list(FILTER SOURCES EXCLUDE REGEX \\.t\\.c)
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foreach (item IN LISTS SOURCES)
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message(STATUS "[${PROJECT_NAME}] SOURCE: ${item}")
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endforeach ()
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add_library(${PROJECT_NAME} "")
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target_sources(${PROJECT_NAME} PUBLIC ${SOURCES})
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target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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file(GLOB TEST_SOURCES ${SOURCE_DIR}/*.t.c)
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foreach (item IN LISTS TEST_SOURCES)
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get_filename_component(TestUnit ${item} NAME_WLE)
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message(STATUS "[${PROJECT_NAME}] TEST UNIT: ${TestUnit} - ${item}")
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add_executable(${TestUnit} ${item})
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target_link_libraries(${TestUnit} PRIVATE ${PROJECT_NAME})
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endforeach ()
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#include <c_WinGuiApp.h>
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c_WinGuiApp_t c_WinGuiApp = {0};
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+105
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#ifndef INCLUDED_C_WINGUIAPP_H
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#define INCLUDED_C_WINGUIAPP_H
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#ifndef INCLUDED_WINDOWS_H
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#define INCLUDED_WINDOWS_H
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#include <windows.h>
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#endif /*INCLUDED_WINDOWS_H*/
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#ifndef INCLUDED_WINDOWSX_H
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#define INCLUDED_WINDOWSX_H
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#include <windowsx.h>
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#endif /*INCLUDED_WINDOWSX_H*/
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#ifndef INCLUDED_STRING_H
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#define INCLUDED_STRING_H
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#include <string.h>
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#endif /*INCLUDED_STRING_H*/
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#ifndef INCLUDED_STDLIB_H
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#define INCLUDED_STDLIB_H
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#include <stdlib.h>
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#endif /*INCLUDED_STDLIB_H*/
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#ifndef INCLUDED_TIME_H
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#define INCLUDED_TIME_H
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#include <time.h>
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#endif /*INCLUDED_TIME_H*/
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#ifndef INCLUDED_STDINT_H
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#define INCLUDED_STDINT_H
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#include <stdint.h>
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#endif /*INCLUDED_STDINT_H*/
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#ifndef INCLUDED_STDBOOL_H
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#define INCLUDED_STDBOOL_H
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#include <stdbool.h>
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#endif /*INCLUDED_STDBOOL_H*/
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#ifndef INCLUDED_STDATOMIC_H
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#define INCLUDED_STDATOMIC_H
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#include <stdatomic.h>
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#endif /*INCLUDED_STDATOMIC_H*/
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#ifndef INCLUDED_STDDEF_H
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#define INCLUDED_STDDEF_H
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#include <stddef.h>
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#endif /*INCLUDED_STDDEF_H*/
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#ifndef INCLUDED_INTTYPES_H
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#define INCLUDED_INTTYPES_H
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#include <inttypes.h>
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#endif /*INCLUDED_INTTYPES_H*/
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/* -------------------------------------------------------------------------------------------------------------- */
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/* */
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typedef struct {
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HINSTANCE hInstance;
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HWND hMainWindow;
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}c_WinGuiApp_t;
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typedef bool (*c_WinGuiApp_fRegister_t)(HINSTANCE hInstance);
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typedef HWND (*c_WinGuiApp_fCreate_t)(HINSTANCE hInstance, int nCmdShow);
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extern c_WinGuiApp_t c_WinGuiApp;
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/* -------------------------------------------------------------------------------------------------------------- */
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/* */
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#define c_WinGuiApp_Main(fRegister, fCreate) \
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdParam, int nCmdShow){ \
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MSG Msg; \
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if(!hPrevInstance){ \
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if(!fRegister(hInstance)){ \
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return FALSE; \
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} \
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} \
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c_WinGuiApp.hMainWindow = fCreate(hInstance, nCmdShow); \
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if(!c_WinGuiApp.hMainWindow){ \
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return FALSE; \
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} \
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while(GetMessage(&Msg, NULL, 0, 0)){ \
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TranslateMessage(&Msg); \
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DispatchMessage(&Msg); \
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} \
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return Msg.wParam; \
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}
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#define c_WinGuiApp_OnEvent(msg, handler) case msg: return HANDLE_##msg(hWnd, wParam, lParam, handler);
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#define c_WinGuiApp_EventBegin(name) \
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static LRESULT CALLBACK name(HWND hWnd, UINT Message, WPARAM wParam, LPARAM lParam){ \
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switch (Message) {
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#define c_WinGuiApp_EventEnd\
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default: \
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return DefWindowProc(hWnd, Message, wParam, lParam); \
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} \
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}
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#endif /*INCLUDED_C_WINGUIAPP_H*/
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#include "c_WinGuiApp.h"
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/* -------------------------------------------------------------------------------------------------------------- */
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/* */
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#define MAIN_WINDOW_CLASSNAME "c_WinGuiApp_Main"
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/* -------------------------------------------------------------------------------------------------------------- */
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/* */
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static void MainWindow_OnDestroy(HWND hwnd){
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PostQuitMessage(0);
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}
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static void MainWindow_OnPaint(HWND hwnd){
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PAINTSTRUCT PaintStruct;
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HDC hdc = BeginPaint(hwnd, &PaintStruct);
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TextOutA(hdc, 10, 10, "Hello", 5);
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EndPaint(hwnd, &PaintStruct);
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}
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/* -------------------------------------------------------------------------------------------------------------- */
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/* */
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c_WinGuiApp_EventBegin(WndProc)
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c_WinGuiApp_OnEvent(WM_DESTROY, MainWindow_OnDestroy)
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c_WinGuiApp_OnEvent(WM_PAINT, MainWindow_OnPaint)
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c_WinGuiApp_EventEnd
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/* -------------------------------------------------------------------------------------------------------------- */
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/* */
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static bool Register(HINSTANCE hInstance){
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WNDCLASS WndClass;
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WndClass.lpszClassName = MAIN_WINDOW_CLASSNAME;
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WndClass.style = CS_HREDRAW | CS_VREDRAW;
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WndClass.cbWndExtra = 0;
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WndClass.cbClsExtra = 0;
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WndClass.hInstance = hInstance;
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WndClass.lpfnWndProc = WndProc;
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WndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
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WndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
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WndClass.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
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WndClass.lpszMenuName = NULL;
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return (RegisterClass(&WndClass)!=0);
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}
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static HWND Create(HINSTANCE hInstance, int nCmdShow){
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HWND hWindow = CreateWindowEx(0, MAIN_WINDOW_CLASSNAME, MAIN_WINDOW_CLASSNAME,
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WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, CW_USEDEFAULT,
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CW_USEDEFAULT, CW_USEDEFAULT,
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NULL, NULL, hInstance, NULL);
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if(!hWindow) return NULL;
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c_WinGuiApp.hMainWindow = hWindow;
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ShowWindow(hWindow, nCmdShow);
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UpdateWindow(hWindow);
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return hWindow;
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}
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/* -------------------------------------------------------------------------------------------------------------- */
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/* */
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c_WinGuiApp_Main(Register, Create)
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