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WinGUI/GUITest/Console.t.c
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2026-07-29 11:42:18 +08:00
#include "c_WinUI_Console.h"
#include <stdlib.h>
#include <stdio.h>
static void HandleMouse(MOUSE_EVENT_RECORD Event) {
char s[150];
snprintf(s, sizeof(s)/sizeof(s[0]), "Buttons: %lu, X:%2lu Y:%2lu\n", Event.dwButtonState,
Event.dwMousePosition.X, Event.dwMousePosition.Y);
c_WinUI_Console_GotoXY(0, 0);
c_WinUI_Console_WriteStr(s);
}
static void HandleKey(KEY_EVENT_RECORD Event) {
char s[100];
snprintf(s, sizeof(s)/sizeof(s[0]), "You pressed: %c", Event.uChar);
c_WinUI_Console_GotoXY(0, 1);
c_WinUI_Console_WriteStr(s);
snprintf(s, sizeof(s)/sizeof(s[0]), "Virtual Key: %3d", Event.wVirtualKeyCode);
c_WinUI_Console_GotoXY(0, 2);
c_WinUI_Console_WriteStr(s);
}
static void SayGoodBye(void) {
char s[100];
c_WinUI_Console_ClearScreen();
printf("Enter Your name:");
gets(s);
printf("\nGoodbye %s\n", s);
}
static void InitConsoleInput(void) {
HANDLE hIn = GetStdHandle(STD_INPUT_HANDLE);
if (hIn == INVALID_HANDLE_VALUE) return;
DWORD mode;
// 1. 获取当前控制台的输入模式
if (GetConsoleMode(hIn, &mode)) {
// 2. 启用鼠标输入
mode |= ENABLE_MOUSE_INPUT;
// 3. 禁用快速编辑模式(非常关键!如果不禁用,鼠标事件会被控制台自身拦截用于复制文本)
mode &= ~ENABLE_QUICK_EDIT_MODE;
// 4. 启用扩展属性(如果要修改 QUICK_EDIT,必须同时带上这个标志)
mode |= ENABLE_EXTENDED_FLAGS;
// 5. 应用新模式
SetConsoleMode(hIn, mode);
}
}
int main(int argc, char** argv){
DWORD Result;
INPUT_RECORD Buffer;
InitConsoleInput();
HANDLE hIn = GetStdHandle(STD_INPUT_HANDLE);
c_WinUI_Console_ClearScreen();
c_WinUI_Console_GotoXY(0, 24);
c_WinUI_Console_WriteStr("Move mouse, press keys, double click to Exit...");
do {
ReadConsoleInput(hIn, &Buffer, 1, &Result);
if (Buffer.EventType == KEY_EVENT) {
HandleKey(Buffer.Event.KeyEvent);
}
if (Buffer.EventType == MOUSE_EVENT) {
HandleMouse(Buffer.Event.MouseEvent);
}
}while (!(Buffer.EventType==MOUSE_EVENT && Buffer.Event.MouseEvent.dwEventFlags==DOUBLE_CLICK));
SayGoodBye();
getchar();
return 0;
}